WitrynaNote: The io.WantCaptureMouse is more correct that any manual attempt to “check if the mouse is hovering a window” (don't do that!). It handles mouse dragging correctly (both dragging that started over your application or over a Dear ImGui window) and handle e.g. popup and modal windows blocking inputs. Witryna23 kwi 2024 · Set when Dear ImGui will use mouse inputs, in this case do not dispatch them to your main game/application (either way, always pass on mouse inputs to imgui). (e.g. unclicked mouse is hovering over an imgui window, widget is active, mouse was clicked over an imgui window, etc.). 简单地说就是可以用来它判断鼠标是否在 imgui ...
IsItemHovered(), IsWindowHovered() improvements …
Witryna2 cze 2024 · I tried using ImGui for an internal, and it works but when not in the menu and in game, the mouse cursor starts appearing for a few frames when I move it. It stays like this even after uninjecting. If I press escape or something and then go back into the game the mouse is normal again until I left or right click. Witryna20 paź 2024 · IsWindowHovered () default behavior has been changed to return false if an item of another window is active. It makes the function more consistent and … fi tech tech line
Guide to ImGui Hooks for Game Hack Menus - Guided Hacking …
Witryna22 paź 2024 · This will make window topmost - so we can draw ImGui on top of the game, transparent and layered - which will make all mouse and keyboard inputs pass through it, like a "ghost" window, and tool window, which will delete the window from being seen in task manager under the game process. Key difference is here, in … Witryna28 gru 2024 · Now this code doesn't compile due to my_tool_active and my_color, so I added these 2 lines to the code before the ImGui::Begin (): bool my_tool_active = … Witrynawindow: get size/pos helpers given names (see discussion in #249) window: a collapsed window can be stuck behind the main menu bar? window: when window is very small, prioritize resize button over close button. window: detect extra End() call that pop the "Debug" window out and assert at End() call site instead of at end of frame. can hawks take small dogs